So for the next crusades game I decided to do the battle of Antioch.
Antioch is a really interesting game due to the disparity in numbers and the
discovery of the Holy Lance which is a key feature of the battle.
In 1098 The Crusaders had captured the city of Antioch, they
then found themselves besieged by a much superior enemy force. The crusader
army fell into despair.
However a certain Peter Bartholomew had a vision of a holy
relic buried in the floor of a church in the city. Following two days of
excavations an ancient spearhead was found. This was identified as the spear with
which the centurion Longinus pierced the body of Christ on the cross and
therefore a holy relic of immense power and significance.
The discovery was made amidst huge rejoicing and morale in
the Christian camp soared to fanatical levels. The Crusaders made a further
attempt to negotiate with their Saracen besiegers, and when these negotiations
failed the Christian forces sallied out of the city to give battle.
Knights, peasants, noble ladies, camp followers picked up
whatever weapons they could find and followed the Holy Lance into battle. With the
Holy Lance at their head The Crusaders were filled with fanatical zeal and the Saracen
army despite being a much larger force was routed.
So for this game we obviously needed for some special rules.
I decided that all of the crusader force would benefit from the morale
classification of fanatic. They would have only one unit of cavalry of which the
Crusaders were very short in this engagement.
Victory conditions as usual would be that the side which
lost over 50% of its bases first would be the loser. In addition if The
Crusaders succeeded in killing the Saracen commander they would automatically
win the game. If the Saracens captured the Holy Lance, then a dice roll would
determine whether the Christians were demoralised or became immune to any moral
test whatsoever.
In terms of forces the Christians had 10 units totalling 40
bases, the Saracens had 15 units totalling 60 bases. I also gave the Christians
2 catapults located in the city itself to provide off table artillery support. This
was not historical but intended to ensure that the Saracens did not just hang
back and shoot.
The Christians formed up in a compact block whereas the
Saracens were in a long line which looked very formidable compared with the
small number of westerners opposed to them. The Crusaders move forward as
quickly as they could as the Saracens predictably peppered them with arrows and
began to threaten the flanks of their formation.
In response the Christians opened out their formation to
form a kind of crescent to guard their flanks as the Saracens moved in to
threaten with their cavalry.
Stung by the Saracen archery fire the Christian flanks were
first to engage charging the Saracen cavalry. In the centre the Saracens hung
back for a couple of terms loosing arrows before throwing caution to the winds
and charging the holy order Knights.
The whole battle had deteriorated into a huge melee and ford
the first couple of turns the Christians were very much having the best of it
knocking over Saracen units left right and centre. Cross versus Crescent, broadsword
versus scimitar, east versus West, sound of the eternal struggle between
cultures could be heard as far away as Baghdad.
However as in previous battles it was the crusader light
troops which proved to be their weakness. In order to try to prevent the
Saracens surrounding them they were forced to put crossbowmen and peasants on
the flanks, and despite the fanatic morale light armour of these troops made
them very vulnerable. The Saracens seems knocked over the peasants like nine
pins and broke through the right flank of the crusader army
By this stage in the game The Crusaders were winning on the
left flank where their cavalry had driven everything before them, the Knights
in the centre had taken significant casualties but were nevertheless victorious,
it was only on the right flank that the crusader army was in danger of collapse.
At this point we
carry out a count of bases, finding that the crusaders had lost 20 bases out of
40, the Saracen had lost 32 out of 60. The Crusaders had won! Hurrah! Deus Vult!
Tired and bloodied crusaders raised their weapons to the skies in exaltation!
History had been repeated and inspired by the Holy Lance the
Crusaders had defeated a numerically superior force.
Round 2
The Neil Thomas rules produced a quick game and we had only been playing for a couple of hours.
We had both enjoyed the game so much that we agreed to play on for another hour and see what happened.
As the crusader
general I was feeling pretty confident at this point, but as is often the case
my confidence exceeded my ability!
I was not surprised to see the right flank of the crusader
army now collapse under attacks of Saracen cavalry and infantry, the
crossbowmen faltered and the last unit of knights went down gloriously.
On the left flank the single crusader cavalry unit, which
definitely won the title of man of the match, on this occasion continued to
carry everything before it.
However in the centre, disaster!
A series of unlucky dice rolls led to the crusader centre collapsing and the Holy Lance fell into the hands of the Saracens! Oh the shame of it!
We duly rolled the dice to see how this would affect the morale of the
crusader army and found that they were dispirited and reverted to their normal
morale status.
I was feeling quite dispirited as well and turned the left
flank of the crusader army to try to recover the Holy Lance. The Saracen
commander led his last cavalry reserve to prevent this move and the cavalry of
both sides clashed in melee. The crusader commander-in-chief joined in this
struggle to try to strike down the Saracen leader.
Very chivalrously the Saracen leader, who could have
withdrawn from the melee, refused to do so, and on the second turn of combat he
and his bodyguard were defeated and killed by the mounted holy order Knights
under the crusader commander-in-chief.
This meant that the Saracens automatically lost the battle, but they had captured the Holy Lance.
What happened to the holy relic, did the
fleeing Saracens carry it off, or in a panic did they cast it down to be
recovered by the Christians? None could say.
It had been a tremendously exciting battle.
The mark of a good game to me is when the outcome is unpredictable
throughout the game and this was certainly the case on this occasion as the
advantage see sawed from one side to the other.
Having a smaller army with fanatical morale facing a much
larger army was a really interesting challenge, and the presence of the Holy
Lance which is a holy relic of legendary status added extra flavour to the game.
Finally, you might notice that the Saracen army includes some
British naval brigade mounted on camels. This is because I only had 6 figures
in each of my Supreme camelry units and could not source any more to make the
units up to 8 figures each. So the idea was to buy 4 AIP British camelry and
convert or replace the riders. However the figures only arrived an hour before
the battle so I pressed them into service as they were.
This led to many wry comments from other members of the club
as to how having British naval brigade with Martini Henrys would give the
Saracens an unfair advantage!
Pics below, not all have captions
Initial set up, the table is 5 by 8 |
the might of Christendom |
Supreme camelry - and naval brigade |
The Holy Lance with image of St Longinus |
Crusaders fan out |
First contact |
Melee in the centre |
Crusader right flank |
Want my flag? Come and get it! |
Peasants briefly fill the gap |
Irresistible Crusader knights |
Weak Crusader right flank |
Crusader left flank at the end of Round 1 |
The centre holds on |
Rival commanders clash |
The Holy Lance about to be captured |
The Saracen commander falls in battle |
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